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GK2 Guide

How to Beat Certificate, Please

Recommended Preparation

Area

The Graveyard

Difficulty

Easy

How to Unlock

The first quest in the game — it starts with the opening journal prompt and does not wait for readiness. You wake in an Inquisition Dungeon cell, arms chained to the wall, with a dead keeper's territory waiting outside. Completing it signs the graveyard over to you.

Trigger

The opening journal prompt

How to Trigger This Quest: Awaken in the Inquisition Dungeon and follow the escape steps — mushrooms restore energy, the pickaxe frees Larry, and the abandoned area crossing ends at the burial certificate.

What This Quest Involves

The Dungeon Escape

The opening is a controlled crawl: you start chained, pick up what the dungeon leaves for you, and walk out through an abandoned settlement. Mushrooms are the first food you meet — they restore energy when the bar dips. The pickaxe matters twice over: it is your first tool, and it is what frees Larry from his spot in the dungeon. Larry leaves; the debt does not — remember him when the Forest Pass chain comes around.

Energy and the First Hour

Energy is the gate on every early action, and the opening teaches it with a shrinking bar and a floor full of mushrooms. Eat what you forage instead of hoarding it; the dungeon is generous on purpose. The lesson outlasts the quest — food and energy management frame the entire early game. By the time you hold the certificate, the habit should already be automatic.

Step-by-Step Strategy

Escape Route

  • Work the cell first — the escape steps are linear, and the journal prompt keeps the order.
  • Eat mushrooms as energy drops rather than banking them for later.
  • Take the pickaxe, and use it to free Larry before you leave his area.
  • Cross the abandoned area toward the graveyard and accept the burial certificate when it is offered.

After the Certificate

The graveyard becomes your base the moment the ink dries: church, burial ground, and the basement Factory and Resurrection Lab all come with it. A New Beginning, the first of the twenty story achievements, pops for the opening itself. From here the game stops holding your hand — the Plague Doctor and Sweet Dreams are the next real gate. Take stock of the base before you chase them.

Do not sprint past the graveyard tour; every system the late game automates is introduced right here.

Rewards

  • The burial certificate — the graveyard is legally yours
  • A New Beginning achievement (the opening)
  • The Graveyard base: church, graves, Factory, and Resurrection Lab

Last updated: September 24, 2026

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