Orders & Traders Guide - Who Buys What
Trader orders, looter orders and the vendors of Graveyard Keeper 2: who sells what, who pays best and the stock worth watching.
Published September 22, 2026 ยท Last updated September 24, 2026
Quick Answer: Who Do I Trade With?
Orders come on two tracks โ Trader Orders and Looter Orders โ and a handful of named merchants cover the specialities. Herm trades in the Village, Januarius runs the Village Tavern, Gunter the Astrologer and the Alchemist both sell Reanimation Liquid for your resurrection habit, and the Jeweler crafts the three Zombie Collar tiers once you reach his tier II and III. Learn who wants what and the order board stops being a wall of noise and becomes a production plan.
| Trader | Where | Known For |
|---|---|---|
| Herm | The Village | Village merchant trading |
| Januarius | Village Tavern | Tavern keeper, village trade and gossip |
| Gunter | Astrologer's Tower | Sells Reanimation Liquid; quest giver |
| The Alchemist | His lab | Sells Reanimation Liquid; alchemy goods |
| The Jeweler | The Town | Bronze/Golden/Steel Zombie Collars at tier II-III |
Trader Orders vs Looter Orders
Orders arrive on two parallel tracks: Trader Orders and Looter Orders. Check both boards on your rounds โ they draw on different parts of your economy, so one track tends to be fillable on production days and the other fits the days you are out fighting or salvaging around the six-day cycle. Twenty-five completed town orders over the run earns Merchants' Best Friend, which is the natural finish line for order-driven play, and the first order you ever complete is itself an achievement (Open for Business).
- Trader Orders: one of the two order boards โ keep it supplied from automated production.
- Looter Orders: the second board โ pair it with your combat and exploration days.
- Merchants' Best Friend: 25 town orders completed.
Shops as an Investment
Restoration does not just fix houses โ it opens shop fronts. Building the network of Tier I shops is its own economy milestone (Patron of merchants wants 11 of them), and each shop widens what you can buy and sell without leaving the Town. The order of operations matters: restore the houses near your trade routes first, so the shops you unlock are shops you actually pass. Fifteen repaired houses total earns Urban Planner, and there are only sixteen in the Town to find.