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GK2 Guide

Graveyard Keeper 2 Achievements

All 38 achievements in Graveyard Keeper 2 with unlock guides and a local progress tracker.

0 / 38 completed

Story Achievements (20 of 38)

The story track unlocks through named quests — complete the main and character chains and these arrive on schedule. The ending wants all 41 main plus 51 character quests anyway, so a finishing run sweeps the board.

  • A New Beginning — awarded during the opening escape from the Inquisitor's dungeon.
  • Two Faces — early main-chain story beat.
  • A Man of Many Talents — complete Jack in a Boat.
  • A Little Magic — complete Chasing Fairy Lights.
  • First Blood — win your first battle in First... Sludge?
  • Words of Faith — complete the church quest Holy Moly!.
  • The Man Behind the Curtain — complete Written in the Stars (Gunter; also pays 3 zombie workers).
  • Back to Life — restore one of the two cheapest houses (4/3/1 or 6/4/2 kits).
  • Open for Business — complete your first town order.
  • A New Dawn — complete Safe zone.
  • Friends in Low Places — complete Forest Pass (the Larry / Forest Mine thread).
  • A Night to Remember — complete Concept for a Concert.
  • Forbidden Knowledge — complete The Ingenious Gentleman Don Keyote.
  • The People Have Spoken — complete Campaign of Thrones.
  • An Unlikely Pair — complete A Good Example is the Best Sermon.
  • Two Broken Souls — complete I Love You, Man.
  • A Dangerous Romance — complete Love Story.
  • The Ancient One — complete Friend or Foe (the Red Eye choice).
  • The Other Keeper — resolve the keeper mystery in the final act.
  • The End of the Journey — win The Last Battle.

Milestone Achievements (18 of 38)

Pure counters that accumulate as you play every system. The efficient approach: let them ride along during the story, then sweep the stragglers — the heaviest are Stroke of Genius (150 inspirations) and Necromancer (50 resurrections).

  • Tree Bane — fell 100 trees.
  • True Graveyard Keeper — perform 50 burials.
  • Patron of Merchants — build 11 Tier I shops.
  • Urban Planner — repair 15 of the Town's 16 houses.
  • Home Sweet Tomb — reach graveyard quality 200.
  • Bronze Age — produce 100 bronze ingots.
  • Iron Age — produce 100 iron ingots.
  • Supplier — make 50 resupply deliveries to your zombies.
  • Merchants' Best Friend — complete 25 town orders.
  • Warmaker — craft 50 weapons and equipment pieces.
  • Master Cook — cook 100 dishes.
  • Necromancer — resurrect 50 zombies.
  • Master Farmer — harvest 100 crops from Garden Beds and Vine Trellises.
  • Alcohol Baron — brew 100 drinks (beer, Soldier's ale, mead, cider, wine).
  • Shepherd of Souls — deliver 50 sermons.
  • Stroke of Genius — have 150 inspirations.
  • Novice Alchemist — complete 25 laboratory recipes.
  • Fish Magnet — catch 50 fish.
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The Town Track: Start These Early

Five achievements form the restoration spine of the run, and all five are cheapest to start on day one: Back to Life (first cheap house), Open for Business (first order), then the long grinders — Patron of Merchants (11 shops), Urban Planner (15 houses) and Merchants' Best Friend (25 orders). House repairs feed shops, shops feed orders, orders fund kits: one loop, five achievements.

  • Back to Life → Open for Business: the two "day one" unlocks.
  • Patron of Merchants + Urban Planner: pair every restoration with a new shop front.
  • Merchants' Best Friend: never leave the order board empty.